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Kategorija: Programy zos Pascalu (KMP)![]() Zrobil: Martin Koleček Program: Daytona.pas, Default.pas, Loading.pas, Main.pas, Maingame.pas, Misc.pas, Ovladani.pas, Risk.pas, Riskscr.pas, Roll.pas, Rollproc.pas, Rolsetup.pas, Saveload.pas, Score.pas, Screen.pas, Servis.pas, Setbet.pas, Testwin.pas, Waitbtn.pas, Winblink.pas, Wrivalce.pas Subor exe: Gambler.zip Klasický výherní automat "Daytona Classic 750" samozřejmě s trochu odlišnou grafikou.
Kuklo še: 149x
Program Daytona; Uses Lite,DOS; Type TPub = Record Vklady: LongInt; Vyplaceno: LongInt; End; TDatRec = Record fpsProdleva: Byte; RollSpeed: Byte; RiskSpeed: Byte; RawEnable: Boolean; HiScore: LongInt; Pub: TPub; SBEnable: Boolean; PS3: Boolean; End; TButton = Record Blinking: Boolean; Phase: Byte; Counter: Byte; End; TLista = Record Enable: Boolean; Sazka: array[0..1] of Boolean; Color: Byte; End; TRisk = Record Enable: Boolean; Blinking: Boolean; Phase: Byte; Counter: Byte; End; TRisk2 = Record Enable: Boolean; End; TWinGamble = Record Enable: Boolean; Blinking: Boolean; Phase: Byte; Counter: Byte; Counter2: Byte; {Random} Store: array[0..1] of Byte; End; TWinGamble2 = Record Enable: Boolean; End; TValec = Record Rotate: Boolean; Symbol: array [0..4] of Byte; Scroll: Byte; Counter: Word; SymbolCounter: Word; End; TVyhra = Record Castka: Word; End; TWinConf = Record Symbol: array[1..9] of Byte; Vyhra: array[1..5] of Boolean; Counter1: Byte; Counter2: Byte; Counter3: Byte; SoundSet: Byte; End; Const ButtonSpeed = 50; ColorGreenDark = 240; ColorGreenBright = 241; ColorRedDark = 242; ColorRedBright = 243; ColorBlack = 244; ColorWhite = 245; ColorYellow = 246; MaxSymbolu = 24; SymbolyA: array[0..24] of Byte = (0,1,1,1,9,2,2,2,8,2,6,7,1,8,1,3,3,3,3,4,6,4,5,4,7); SymbolyB: array[0..24] of Byte = (0,3,1,1,1,9,1,1,7,3,3,6,6,5,5,3,5,4,4,4,2,8,2,2,2); SymbolyC: array[0..24] of Byte = (0,2,2,2,2,1,1,1,1,7,3,3,3,9,8,6,4,6,4,5,4,7,5,1,5); Var F: File; DatRec: TDatRec; DirInfo: SearchRec; ButtonDelay: Byte; Btn: array[0..8] of TButton; Lista: array[0..1] of TLista; Risk: TRisk; Hlava: TRisk2; Orel: TRisk2; WinGamble: TWinGamble; WinGambleGreen: TWinGamble2; WinGambleRed: TWinGamble2; Credit : LongInt; Vyhra : TVyhra; WinConf: TWinConf; MultiWin: LongInt; MultiCounter: Byte; Bonus: LongInt; Bonus750: Word; Bet: Byte; BetMulti: Byte; BetCounter: Byte; Nasobic: Byte; AutoStart: Boolean; VkladyTMP: LongInt; VyplacenoTMP: LongInt; WildJoker: Boolean; CreditShow: Boolean; VyhraShow: Boolean; VkladShow: Boolean; Valec: array[0..2] of TValec; AllStoped: Boolean; SBOffsetMAX: Word; SBOffsetMIN: Word; {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\waitbtn.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\saveload.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\loading.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\default.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\wrivalce.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\riskscr.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\update0.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\update1.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\update2.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\update3.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\update4.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\screen.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\misc.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\score.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\setbet.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\winblink.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\testwin.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\rollproc.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\rolsetup.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\roll.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\maingame.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\ovladani.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\servis.pas} {$I C:\SOURCES\PROJECTS\GAMES\GAMBLER\main.pas} {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX} Begin InitBuffers; Init320x200; InitKeyboard; InitTimer; InitRawBuffers; InitSB; Default; Loading; Main; ShutdownSB; ShutdownRawBuffers; ShutdownTimer; ShutdownKeyboard; Init80x25; ShutdownBuffers; End. [Naj beži] [Ulož] [Ciskaj] [Naj idze meilom] |
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