Dze je subor www.TrSek.com/cover/lizal_okurek/stril1.pas{ STRIL1.PAS Copyright (c) Miroslav Lízal, Tomáš Okurek }
{ Jednoducha strilecka pro dva hrace }
{ Prvni hrac: pohyb - kurzorove sipky }
{ strelba - enter }
{ Druhy hrac: pohyb - A,S,D,W }
{ strelba - mezernik }
{ }
{ Datum:15.01.2002 http://www.trsek.com }
program strilecka;
uses crt;
var zmiz1,xz1,yz1,x1,y1,shot1,sx1,sy1,cls1:integer;
var zmiz2,xz2,yz2,x2,y2,shot2,sx2,sy2,cls2:integer;
var i,klav,poc1,poc2:integer;
begin;
randomize;
clrscr;
textcolor(white);
for i:=1 to 48 do
begin gotoxy(79,i); write('|') end;
repeat
if shot1=1 then
begin
textcolor(yellow);
for sx1:=1 to 78 do
begin gotoxy(sx1,y1); write('.');end;
for sy1:=1 to 48 do
begin gotoxy(x1,sy1); write('.');end;
shot1:=0; cls1:=1;
if (x1=x2) or (y1=y2) then
begin poc1:=poc1+1; x2:=random(78); y2:=random(48); end;
end;
if cls1=1 then
begin
sound(400); delay(50); nosound;
for sx1:=1 to 78 do
begin gotoxy(sx1,y1); write(' ');end;
for sy1:=1 to 48 do
begin gotoxy(x1,sy1); write(' ');end;
cls1:=0;
end;
textcolor(black);
if shot2=1 then
begin
textcolor(yellow);
for sx2:=1 to 78 do
begin gotoxy(sx2,y2); write('.');end;
for sy2:=1 to 48 do
begin gotoxy(x2,sy2); write('.');end;
shot2:=0; cls2:=1;
if (x2=x1) or (y2=y1) then
begin poc2:=poc2+1; x1:=random(78); y1:=random(48); end;
end;
if cls2=1 then
begin
sound(200); delay(50); nosound;
for sx2:=1 to 78 do
begin gotoxy(sx2,y2); write(' ');end;
for sy2:=1 to 48 do
begin gotoxy(x2,sy2); write(' ');end;
cls2:=0;
end;
textcolor(black);
gotoxy(x1,y1);textcolor(red); write(chr(219));textcolor(black);
if zmiz1=1 then
begin gotoxy(xz1,yz1);write(' '); zmiz1:=0; end;
gotoxy(x2,y2);textcolor(green); write(chr(219));textcolor(black);
if zmiz2=1 then
begin gotoxy(xz2,yz2);write(' '); zmiz2:=0; end;
gotoxy(79,50);write(chr(219));
klav:=ord(readkey);
if klav=0 then
klav:=ord(readkey);
xz1:=x1;
yz1:=y1;
xz2:=x2;
yz2:=y2;
if (klav=75) and not(x1=1 ) then begin x1:=x1-1; zmiz1:=1 end;
if (klav=77) and not(x1=78) then begin x1:=x1+1; zmiz1:=1 end;
if (klav=72) and not(y1=1 ) then begin y1:=y1-1; zmiz1:=1 end;
if (klav=80) and not(y1=48) then begin y1:=y1+1; zmiz1:=1 end;
if klav=13 then shot1:=1;
if (klav=97) and not(x2=1 ) then begin x2:=x2-1; zmiz2:=1 end;
if (klav=100) and not(x2=78) then begin x2:=x2+1; zmiz2:=1 end;
if (klav=119) and not(y2=1 ) then begin y2:=y2-1; zmiz2:=1 end;
if (klav=115) and not(y2=48) then begin y2:=y2+1; zmiz2:=1 end;
if klav=32 then shot2:=1;